The world game-wise I would like to portray and celebrate and create is sort of mapped out in my head. It is a world based on the etoys theory of soft fences: you start out in a children's playground that is very rudimentary, very activity oriented and with a very low fence. This is the sort of physical playground I remember as a child growing up: it was a set of bars and rings and a sandbox with a scrap of pavement marked out for hop scotch and a numbers square game.
It had a low fence that you could look over into the next playground.